Game guide · CHENYANGDA
Find your footing in War
Begin with the basic rule, then follow the result of your action. Win both face-up cards with the higher rank and try to collect the whole deck. Start a new round when you are ready to try again. The deck is split into two face-down piles of 26 cards. Try the rule on the board, then read the next instruction.
A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.
One thing to notice as you play
The example and rules describe the same game you can play above. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie. Start a new round when you are ready to try again.
Understand the aim
Take a moment to check the current turn. Win both face-up cards with the higher rank and try to collect the whole deck. Start a new round when you are ready to try again.
Start here and follow along
- The deck is split into two face-down piles of 26 cards.
- Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
- On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
- The winner of a battle takes its full pile to the bottom of their deck.
- A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
- Use New round for another shuffled deal.
How to use the controls
Read the position before choosing your next action. Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. The game area remains available above the explanation.
Work through an example
Keep the goal in view while choosing a move. If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. The game area remains available above the explanation.
An important reminder
You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy.
Further help with the game
During a round, what is the aim of War?
Win both face-up cards with the higher rank and try to collect the whole deck. Use the labelled controls for your next action.
For this game, how do the controls work?
Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. No download or player account is required.
During a round, can you show an example?
If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Keep the current game state in view while applying this rule.
For this game, which mistake should I avoid?
You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. No download or player account is required.
When I start, what rules and limits are used here?
A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. You can start a new round from the game controls.
For this game, how many people can play here?
You vs computer. This is local browser play, not internet matchmaking. Use the labelled controls for your next action.
During a round, is Ace high?
Yes. The order runs from two through king to Ace; suits are ignored. Scores here do not represent cash or prizes.
How many face-down cards are used for a tie?
One, followed by one face-up card. This is the chosen war procedure for this table. The instructions above use these same rules.
During a round, why was the round drawn?
Both players ran short at the same point in a war, or the 500-battle limit was reached. The worked example offers another way to follow the rule.
On this page, can I choose which card to play?
No. Each battle turns the next top card from each face-down pile. The game is played locally in your browser.